/**
 * @author Troy Gardner
 * part of a timeline event, e.g. 
 */
class com.troyworks.framework.events.PairedEvents {
	
	//indicate static states
	public var STARTING:String;
	public var START:String;
	public var STARTED:String;
	
	public var STOPPING:String;
	public var STOP:String;
	public var STOPPED:String;

	//dynmaic states
 	public var PLAY:String;
	public var PLAYING:String;
	public var PLAYED:String;	
}